Allies
How this sim works (click to expand)
- Turn-based like the classic JRPG-style battle screen: allies on the left, enemies on the right.
- 5e-ish core: d20 to hit vs AC, crits on natural 20, damage by dice string (e.g.,
1d6+2), initiative at start. - Defend = you Dodge until your next turn (attackers roll with disadvantage against you).
- Spells: Class-correct lists (Cleric ⟷ Cleric, Wizard ⟷ Wizard). Slots tracked for levels 1–5 with upcasting for supported spells.
- Bring any SRD monster via + Monsters → paste JSON. Saved locally.
Enemies